Arnold for Maya- The Basics
Why Use Arnold?
Physically-accurate lighting & shading, High-quality renders right out of the box. Tight integration with Maya,
Industry-standard for film and TV.
Area Light
Sky Dome Light
Photometric Light
Physical Sky
Light Portal
HdRI Light
Ai Standard Surface
Ai hair Shader
Motion Blur
Etc
Examples Covered ---- Car Render(Sky-Dome),HDRI
Gods Ray(Volume -Light)
IES Light (Photometric Light)
Mesh Light(Neon Glow)
Area Light Details
Physical Sky Details-
Photometric Light Details
Mesh Light cum Neon Glow Effects
Light Portal Overview-
Sky Dome Light Details-
Ai Volume Light Effects-
Motion Blur Over view
Arnold Basic Material Details
Ai Hair Shader Over View
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