Shading and Texturing Essentials
Shaders are mathematical models that determine how surfaces appear (color, reflection, transparency,)
Materials are applied to geometry and contain shaders.
Common shaders:
Lambert – Matte, non-reflective
Blinn – Smooth with specular highlights
Phong – Shiny with sharp specular highlights
Understanding the Hyper shade
2D Texture & 3d Texture Over View
Arnold Standard Surface – Physically based, used for realism in Arnold Renderer
Accessing Maya's Hyper shade
2D Texture & 3d Texture Over View
Viewing Shading Network Connections
Connecting Nodes In Hyper Shade
Creating Favourite Materials & Bins
Material Viewer Details
Bump Mapping Over View
Glow Shader in Maya
Difference Between Default Shader & Arnold Shader
Transparency Shader In Maya
Applying Texture p1
Applying Texture p2
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