Shading and Texturing Essentials

Shading defines how a surface interacts with light in Maya using materials and shaders.

0.0
(0) 1 Students

What you will learn

  • Shading and Texturing Essentials

Shaders are mathematical models that determine how surfaces appear (color, reflection, transparency,)

Materials are applied to geometry and contain shaders.

Common shaders:

Lambert – Matte, non-reflective

Blinn – Smooth with specular highlights

Phong – Shiny with sharp specular highlights


Understanding the Hyper shade

2D Texture & 3d Texture Over View

Arnold Standard Surface – Physically based, used for realism in Arnold Renderer

img
No Discussion Found

0.0

0 Reviews

5
0
4
0
3
0
2
0
1
0
Meet Your Instructor

Instructor
5.0 Rating
23 Students
Author Level 5
20 Courses
About Instructor

shushant

₹ 199.00 ₹ 599.00

66.78% off
  • Course Duration
    1 h 49 m 53 s
  • Course Level
    Basic
  • Student Enrolled
    1
  • Language
    Hindi
This Course Includes
  • 1 h 49 m 53 s Video Lectures
  • 0 Quizzes
  • 0 Assignments
  • Full Lifetime Access
  • Certificate of Completion