Opaque materials, Translucent materials
What is Sub Surface Scattering? Uses Of Subsurface Scattering In Maya
Subsurface Scattering (SSS) in Autodesk Maya refers to the simulation of how light penetrates the surface of a translucent material, scatters inside it, and exits at a different location. It’s a key feature used to render realistic skin, wax, marble, milk, and other materials that are not completely opaque or reflective.
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